It doesn't reach the highs of Azure, but it's a good story all the less. Once you get past the first major conflict, I grew to like the story more and the fanservice felt appropriate and it felt like the developers basically took it down a notch in a few areas to tell a more character focused finale than CS3 and CS4 were with MASSIVE bloat. However the story builds off of that plotpoint and the three paths system provides an interesting interweaving storyline, which was neat but they force you to switch so often it should've been one path. three times now? I get struggling for independence has been a major plotpoint in Crossbell for the last like 8 years of trails games so it's refreshing they finally get a true shot at it now, but I can't help but feel slightly annoyed. Story wise it feels a bit like 'been there done that' at first. Plus, when the credits roll there's still lot's of stuff to do in the True Reverie Corridor that will keep people who love the dungeon busy. Imagine Persona 5's momentos but infinitely better and condensed. You can basically access it at any time, and gear up anyone you want and run them together to unlock bonus scenes, upgrades for your team, or fun minigames. In my opinion this is the best dungeon in the series not quality wise, but rather the immense roster you are afforded in this dungeon. Another feature of this game is the True Reverie Corridor, full of fun side activities, goodies, and a place to grind characters up. I think this feature basically makes the party immortal, but I appreciate it because it makes early game less of a slog because it can be hard to get consistent unbalances to accumulate brave points for proper orders or bond attacks. Some caveats is that you need more than 4 people in the party to use them, and you need to build assault gauge during the fight or go into the fight with a full gauge to make use of it. Basically they are like even MORE powerful burst attacks that can be launched using the assault gauge mid fight, and can generate free brave points and various other bonuses depending on what you need at that moment. Gameplay wise, it's identical to modern day Cold Steel with an exception being United Fronts, which can break the game even more. This game is basically the Crossbell and Cold Steel arc's swan song and feels properly fanservicey and still provides a fun time.
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